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The Frostroad to Ardenne

The World

Twenty-two stops through the snow. Every road, every fork, every fire, and the dragons waiting at the end of it.

22Stops
7Crossroads
14Events
2Dragon Trials
CombatEventChoose a pathChallenge fightRest & trainDragon Trial
Act I

The Frostroad

Floor 0Regular EncounterCombat
Floor 1The Guildmaster’s GiftEvent
Floor 2Regular EncounterCombat
Floor 3CrossroadsChoose a path
Floor 4Regular EncounterCombat
Floor 5The ChallengeChallenge fight
Floor 6Regular EncounterCombat
Floor 7CrossroadsChoose a path
Floor 8The Coin-Sick HillsCombat
Floor 9CampfireRest & train
Floor 10Trial of FlameAncapyra · then the Hoard
Act II

Ardenne

Floor 11Regular EncounterCombat
Floor 12CrossroadsChoose a path
Floor 13Regular EncounterCombat
Floor 14The ChallengeChallenge fight
Floor 15Regular EncounterCombat
Floor 16The Warden’s StandardStandard
Floor 17Regular EncounterCombat
Floor 18CrossroadsChoose a path
Floor 19The UndercityCombat
Floor 20CampfireRest & train
Floor 21The MasqueradeValtoroth · then the Hoard

Crossroads 7

Pick one road. Each fork trades safety for spoils.

Regular Encounter

A fair fight on the road.

Challenge Encounter

The foes carry a curse. Win to choose a rare relic.

Something in the Snow

A stranger, a shrine, a choice.

Mine the Hoard-Ice

Chip frozen coin out of the drift. +7 gold.

Train a Warden

One hero ranks up and learns a new art.

A Warden’s Cache

An old stash. Choose one of three relics.

Trial: Single Combat

Your chosen hero alone against a champion. No life lost if you fall.

Campfires 5

A warm hour in the snow: rest, train, or forge.

Sleep by the FireREST

Let the embers do the talking. +1 warmth.

Drill Through the NightTRAIN

Push one warden hard until dawn. They rise one rank.

Temper in the CoalsTEMPER

Hold one warden’s steel and skin to Ancapyra’s heat. +15% max HP for the run.

A Stranger’s GiftGIFT

A hooded traveller shares the fire and leaves three trinkets. Keep one relic.

Unlearn and RelearnRETHINK

One warden forgets a learned upgrade and chooses anew from their calling.

Challenge curses 5

Take a curse into the fight for a richer reward.

Greed’s Thaw

Enemies heal 2% of their max HP every second.

Hoarfrost Plate

Enemies gain +1 armor (+25 Defense).

Coin Fever

Enemies +20% attack speed.

The Hungry Horde

One more enemy joins the fight.

Glacier Blood

Enemies have 30% more HP.

Challenge fights 3

Rule-bending battles that ask a different warband.

The Hoard-TollDAMAGE RACE

A glacier-troll squats on Equilibriax’s toll road and will not move. Hit it as hard as you can before the frost takes you. Every breakpoint pays.

Outlast the Long NightSURVIVAL

Something vast walks out of Valtoroth’s dark and grows stronger by the second. Keep one warden standing — 20, 40, 60 seconds each pay.

The Masquerade DuelSINGLE COMBAT

One of your wardens, masked, against a champion of the court. Win for a purse; lose and only pride bleeds.

Events 14

Strangers, shrines and bad bargains between the fights.

The Guildmaster’s Gift

A clerk of the Ardenne Guild Office leans out of the snow with a parcel for your new guild, then is gone.

  • Open the weapon roll — Your warden takes a fresh blade.
  • Open the coin purse — +6 gold for the first shop.
  • Open the charm box — A relic of the road.
The Altar of the Seven

Seven hollows ring a frozen altar. Three still hold a gem, each humming with a dragon’s colour.

  • Take the ember gem — All heroes +1 attack for the run
  • Take the stone gem — All heroes +5 max HP for the run
  • Pry out all three and sell them — +9 gold · -1 warmth. The cold follows greed.
Three Roads North

The Frostroad splits three ways: a white meadow, a black chasm bridged by one rope, a forest that whispers your name.

  • The meadow — +1 warmth
  • The chasm — Half chance of a rare relic, else nothing
  • The forest — A random item
The Well of Temptation

Coins glitter at the bottom of a well that never freezes. A sign in old script: GIVE, AND BE GIVEN.

  • Throw in 5 gold — -5 gold · choose one of three relics
  • Fish the coins out — +6 gold · -1 warmth
  • Leave it be — Nothing happens.
The Abandoned Camp

Tents half-buried, a pot still on the cold fire. Whoever camped here left in a hurry, and left their packs.

  • Search the packs — A random item
  • Burn the tents for warmth — +1 warmth
The Coin-Sick Village

Smoke rises from one chimney. The headman sits on a woodpile taller than his house while the children beg at his door.

  • Share your own coin with the children — -4 gold · +1 warmth
  • Take the headman’s hoard for the warband — +7 gold · -1 warmth. The cold follows greed.
A Friend of Equilibriax

A smiling moneylender in a balance-stitched coat offers a purse. "My patron believes in you. Repay him a little at a time."

  • Take the loan — +10 gold now · -1 gold after every win
  • Decline politely — Nothing changes. He keeps smiling.
A Shrine to the Dreamer

A stone coil in the snow, the shape of a sleeping dragon. It is warm to the touch.

  • Kneel and rest a while — +1 warmth
  • Leave an offering of gold — -5 gold · a random relic
The Frozen Dragonlancer

A warden of an older age, sealed upright in blue ice, lance still raised toward the north.

  • Thaw the ice — -3 gold · a warden joins you
  • Pry the lance free — Your strongest hero +3 attack for the run
A Voice Behind the Snow

Something with many eyes speaks from the drift. "You want to win. I want you to win. Take this."

  • Accept the gift — A rare relic · -1 warmth
  • Walk on — +2 gold — you feel steadier
Gwaicyclo’s Riddle

A pearl-white wind curls around your party and a voice laughs. "Answer me, little warden, and I might be generous."

  • Answer boldly — Half chance of 9 gold
  • Flatter her instead — +3 gold
Wolves at the Waystation

Travelers huddle in a stone waystation while rime wolves circle outside.

  • Hold the door with them all night — All heroes +4 max HP for the run
  • Sell them passage through your guard — +5 gold · -1 warmth
Arcturus’ Old Brazier

The brazier where the first Dragonwarden burned his enemy’s stolen heart. The coals never went out.

  • Feed it gold — -6 gold · all heroes +1 attack for the run
  • Warm your hands and go — +1 warmth
The Undercity Smith

Below Ardenne’s streets, a smith with frost-bitten fingers still works. "No coin? Then help me carry iron."

  • Buy from him — -4 gold · a random item
  • Carry iron till dawn — +3 gold

Wintercrawl Wiki · numbers read from the game on 2026-09-26 · Landing